This game is phenomenal. VERY TOUGH - but fair and when you finally get it, it feels amazing.
This game is phenomenal. VERY TOUGH - but fair and when you finally get it, it feels amazing.
Clicking the red folder crashes the game for me. If this game keeps getting updates and new features, this experience might get better and I will update my rating.
Perfect chill vibe. I was feeling a bit worried today, and this really helped me zone out and feel calm.
Glad you had fun!
EDIT: After 100% beating this game, I'm going to break my review down into 4 categories.
Gameplay: 5/5 - This is a really well balanced RPG, brutally difficult, with every part being just beatable given enough time and strategy. The characters progress through the game well, and become stronger over time.
Graphics+Music: 4/5 - The sounds and music are well chosen and complement the game.
References: 0/5 - I really felt uncomfortable with some of the references and jokes. Possibly I just don't understand them?
Addictivenss: 5/5 - 15 hours to beat the main game, about 45 hours to beat it 100%. The final dungeon is a real doozy. I did this all in the past 6 days, so the game is clearly very good at drawing you in and making you keep playing.
Goodness gracious, that was BRUTAL. When you have all the upgrades, you can go to the upgrade screen and click the eye for the ending cutscreen. That was a very poignant ending.
A beautifully put together experience with a very chill vibe, this game knows what it wants to do, and does it perfectly.
This is a very nice, clean and well polished game. A good game for first-time speedrunners to get hands-on practice with.
There's a really beautiful message in this game, a heartwarming experience.
You know what they say, "True beauty is in the eye of infinite beholding."
There's a very steep learning curve to this game, but once you get going, it is challenging and somewhat enjoyable. Everything works well, and the character models are very well designed.
Very cool to see that someone actually beat it! We appreciate you putting the time in. The steep learning curve is one of the hardest things to iron out in game design. (For me, anyways) When testing the game myself, obviously I get better at it than someone playing it for the first time, so it's hard to judge the learning curve. In the end, the reason I'm making games right now is for myself, so I am a little stubborn about leaving it difficult enough that it is still fun for me when testing it, and replaying it. I'm trying to be better about this for future projects, especially ones I would want to release commercially, but this was a smaller game, and I didn't really put in the time needed for proper testing and balancing. Thanks again for playing! As of now you are the only person in the world to beat it besides me (:<
Hello World! Hope you're having a good day. Feel free to message me if you want anything.
UK
Joined on 7/2/20